Pantheon of Wonder

Essay

Abstraction of Colorful Light

Applying Virtual Reality to Museum Exhibits

by Maria Lorena Lehman

Virtual Reality

Architecture Drawing

Museums are great places for learning. In a museum children and adults alike can immerse themselves in distant places or learn how scientific discoveries are made. Museums can also reveal a cultural past, present or future. All in all, museums are great places to learn – especially as new technology helps designers to improve museum exhibit design.

Museum exhibits are getting evermore technologically advanced and virtual reality is one of the latest trends. Of course, virtual reality can be immersive, interactive or both. In the paper Immersive Interactive Virtual Reality in the Museum by Maria Roussou, “computer generated interactive experiences” are said to be able to “transcend physical locations”.(1) Museum visitors are able to make choices during their virtual travel enabling them to feel a sense of exploration – triggering curiosity and the desire to learn.

Most virtual reality exhibits cater to both the visual and aural senses. Such exhibits can be quite awe inspiring as visualizations are getting increasingly detailed. By using both head-worn and hand-held devices, visitors are able to interact with the simulation in a variety of new ways. However, the problem arises when designers try to meet the varied needs of a multitude of visitors.

Unfortunately, because museums attract a large number of diverse visitors, the technological components are not “one-size-fits-all”. Thus, stereoglasses are often clunky – especially for children to use. Another common issue with virtual reality exhibits is that many visitors tend to develop motion sickness. To prevent this, “good sight lines, ample seating, comfortable viewing for extended periods, good field of view and ergonomics” all contribute to positive immersive learning experiences.(1)

Museum exhibits that incorporate virtual reality really can better a visitor’s experience. The ability to simulate experiences opens exhibit design up to so many creative solutions – it remains up to designers to comfortably and innovatively apply virtual reality.

Reference:

(1) Roussou, Maria. Interactive Virtual Reality in the Museum. Foundation of the Hellenic World. Greece.

Image Credit: © Nejron | Dreamstime

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Founder of MLL ATELIER

Author of PANTHEON OF WONDER

Continue the Conversation


If this essay stirred a question, illuminated an idea, or touched something deeper in your own creative journey, I invite you to continue the conversation.


Each month, I reserve a small number of private one-on-one conversations for readers seeking thoughtful guidance and deeper dialogue around creativity, architecture, music, meaning, purpose, or the work they feel called to bring into the world.


These are not coaching sessions, business consultations, or productivity workshops. They are dedicated spaces for reflection, creative guidance, intellectual exploration, and discerning what comes next.


People often bring:


• A creative project or new venture

• Questions of purpose and calling

• Architecture, art, music, or writing pursuits

• Career transitions and life crossroads

• Ideas they wish to develop more deeply

• Simply a desire for meaningful conversation


Whether you are an artist, designer, architect, composer, writer, educator, founder, or lifelong learner, our conversation will be shaped around what matters most to you.


A thoughtful exchange of ideas, questions, and possibilities.

Limited availability each month.


Warmly,

Maria Lorena Lehman


Founder of MLL ATELIER

Author of PANTHEON OF WONDER

Maria Lorena Lehman has received the following awards and has been seen in the following publications: